AI Insights · Timothy · January 2022
Top 5 Digital Pacifier Games in Africa Q4 2021
Explore the performance of the top 5 digital pacifier games in Africa during Q4 2021, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 digital pacifier games in Africa demonstrated varied performance across different metrics. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users, showcasing the popularity and financial success of these applications.
Hill Climb Racing from Fingersoft saw a significant rise in weekly downloads, starting from approximately 53.6K in late September and peaking at around 100.4K in the last week of December. Weekly revenue experienced fluctuations, with notable peaks around $391 in late November. The game maintained a strong user base, with weekly active users increasing from 936.4K at the beginning of the quarter to over 1M by the end.
Talking Tom Gold Run by Outfit7 Limited showed consistent performance in terms of active users, starting at 1.43M and ending the quarter with nearly 1.5M. Weekly downloads fluctuated, reaching a low of about 46K in late November but rebounding to over 96K by the end of December. Revenue varied throughout the quarter, peaking at $696 in late October.
Talking Tom Hero Dash, another title from Outfit7 Limited, experienced steady weekly downloads, with an increase from 78.9K in late September to 82.8K in the final week of December. Active users saw a slight decline from 1.12M to just over 1M, while weekly revenue peaked at $513 in late October.
Truck games - build a house from GoKids! publishing saw its weekly downloads peak at around 70.1K in early November, with a general decline towards the end of the quarter. Active users increased from 753.3K to 721.8K, and revenue showed modest peaks, reaching $49 in early November.
Icecream Cone Cupcake Baking by Hello-Game had a more modest performance, with weekly downloads peaking at approximately 61.1K in early October and then declining to around 34.6K by the end of December. Active users also saw a decline, from 226.8K to 154.4K. Revenue remained relatively low throughout the quarter, with minor peaks.
For more detailed insights and data, visit Sensor Tower.